jam-up detection - significado y definición. Qué es jam-up detection
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Qué (quién) es jam-up detection - definición

1994 VIDEO GAME
Barkley's Power Dunk; Barkley Shut-Up and Jam; Barkley: Shut Up and Jam!; Barkley, Shut Up and Jam; Barkley Shut Up and Jam; Barkley: Shut Up and Jam; Barkley, Shut Up and Jam!; Shut Up and Jam
  • Gameplay screenshot from the unreleased Atari Jaguar version of ''Barkley Shut Up and Jam!'', showcasing a match in [[Chicago]].
  • Gameplay screenshot showcasing a match in [[Miami]] (Genesis version).

Anomaly detection         
THE IDENTIFICATION OF RARE ITEMS, EVENTS OR OBSERVATIONS WHICH RAISE SUSPICIONS BY DIFFERING SIGNIFICANTLY FROM THE EXPECTED OR MAJORITY OF THE DATA
Novelty detector; Novelty detectors; Outlier detection; Deviation detection; Exception detection; Unsupervised anomaly detection; Supervised anomaly detection; Applications of anomaly detection
In data analysis, anomaly detection (also referred to as outlier detection and sometimes as novelty detection) is generally understood to be the identification of rare items, events or observations which deviate significantly from the majority of the data and do not conform to a well defined notion of normal behaviour. Such examples may arouse suspicions of being generated by a different mechanism, or appear inconsistent with the remainder of that set of data.
Shot transition detection         
AUTOMATED DETECTION OF TRANSITIONS BETWEEN SHOTS
Cut detection; Shot detection; Shot boundary detection
Shot transition detection (or simply shot detection) also called cut detection is a field of research of video processing. Its subject is the automated detection of transitions between shots in digital video with the purpose of temporal segmentation of videos.
Content similarity detection         
  • Classification of computer-assisted plagiarism detection methods
  • Detection performance of CaPD approaches depending on the type of plagiarism being present
THE PROCESS OF DETECTING PLAGIARISM
Plagurism Detection; Anti-plagiarism; Plagiarismdetect; Plagiarism detecting; Plagiarism checker; Plagiarism detector; Plagiarism detection; Duplicate content detection; Citation-based plagiarism detection; Similarity detection; Video similarity detection; Plagiarism detection software
Plagiarism detection or content similarity detection is the process of locating instances of plagiarism or copyright infringement within a work or document. The widespread use of computers and the advent of the Internet have made it easier to plagiarize the work of others.

Wikipedia

Barkley Shut Up and Jam!

Barkley Shut Up and Jam! is a basketball video game originally developed and published by Accolade for the Sega Genesis on North America in 1993 and later in Europe in April 1994. It is the first entry in the Barkley Shut Up and Jam series, featuring former NBA MVP Charles Barkley prominently and as one of the playable characters.

Featuring arcade-style gameplay similar to Midway's NBA Jam but closely following the rules seen in street basketball, players compete with either CPU-controlled opponents or against other players in matches across various cities of the United States. Originally known as Charles Barkley Basketball during development and initially released on the Genesis, it was later ported to the Super Nintendo Entertainment System and first released on North America in June 1994 and this version was released months later in both Japan and Europe on the same year by Den'Z and Sony Electronic Publishing respectively.

Barkley Shut Up and Jam! received mixed but positive reception when it was released on both platforms, with reviewers praising the graphics, sound and multiplayer, while others criticized the controls, lackluster animations and gameplay, with critics also comparing the game with NBA Jam. Ports for the PC and Atari Jaguar were in development but never released. A sequel, Barkley Shut Up and Jam 2, was exclusively released for the Genesis in 1995.